- Wed Sep 28, 2011 11:03 pm
#347416
I've recently noticed that there is a problem with the override material, but as far as I can tell, the problem is in the render engine. Just let me know if you confirm the following or not:
1. exporting with override specified and enabled works
2. enabling has no effect, if it was disabled at export
3. switching it on/off or changing the MXM has no effect
I haven't heard the suggestion for skipping glass materials (where do you draw the line?), but emitters should automatically be excluded (that is, not overridden) inside the engine. I confirm that it works that way here, anyway.
1. exporting with override specified and enabled works
2. enabling has no effect, if it was disabled at export
3. switching it on/off or changing the MXM has no effect
I haven't heard the suggestion for skipping glass materials (where do you draw the line?), but emitters should automatically be excluded (that is, not overridden) inside the engine. I confirm that it works that way here, anyway.
Seems like a bug to me -- I assume that override should override.If I export to studio it only works in certain circumstances. Under normal conditions it only works here and there because if you have a group with more than one material it creates submaterials in Studio which aren't affected by Override Material (which seems odd to me).
This is changing; it (Hide-from-x and UV Override, too) will operate by inheritance in the future.So you have to choose 'separate by face' in the plugin, but since there's no universal option for that
Next Limit Team