- Sat Oct 21, 2017 10:04 pm
#395801
Hi wonder if someone can shed light on this for me.
I am having issues in the multi light tab of Maxwell Render when exporting from the SKP Plugin. I am on a mac (OS X 10.10.5) running SKP Pro 2017 and maxwell 4.1.1.1
I am setting the decimal precision in the SKP Plugin for my hdri emitter values for materials created from Sketchup such as a jpeg for a TV screen, which sometimes have values with more than 1 decimal place. (i.e. 0.025 hdri emitter value) When I then export to Maxwell Render the default precision values are only 1 decimal place so default to zero and as my values are 2 decimal places I need to then manually adjust the decimal precision for each light fader / channel.
Also if I set the EV for the scene to be say 5 the shutter value in Maxwell Render Multi light defaults to 1. (Sometimes it seems to choose any number it feels like.Well thats what it feels like to me anyway!)
Does the plugin therefore not communicate the decimal precision? Or do I need to adjust settings in maxwell render?
And am I missing something in the relationship between EV & shutter values?
I had this issue with Maxwell 2 & 3 also.
I do have studio aswell so could create materials in Mxed but the workflow is convoluted for this based on the projects I am currently working on so would prefer to work this out directly from the plugin.
Thanks in advance if anyone can help. I can't find any options or info in the documentation for Maxwell Render about default multi light slider precision.
I am having issues in the multi light tab of Maxwell Render when exporting from the SKP Plugin. I am on a mac (OS X 10.10.5) running SKP Pro 2017 and maxwell 4.1.1.1
I am setting the decimal precision in the SKP Plugin for my hdri emitter values for materials created from Sketchup such as a jpeg for a TV screen, which sometimes have values with more than 1 decimal place. (i.e. 0.025 hdri emitter value) When I then export to Maxwell Render the default precision values are only 1 decimal place so default to zero and as my values are 2 decimal places I need to then manually adjust the decimal precision for each light fader / channel.
Also if I set the EV for the scene to be say 5 the shutter value in Maxwell Render Multi light defaults to 1. (Sometimes it seems to choose any number it feels like.Well thats what it feels like to me anyway!)
Does the plugin therefore not communicate the decimal precision? Or do I need to adjust settings in maxwell render?
And am I missing something in the relationship between EV & shutter values?
I had this issue with Maxwell 2 & 3 also.
I do have studio aswell so could create materials in Mxed but the workflow is convoluted for this based on the projects I am currently working on so would prefer to work this out directly from the plugin.
Thanks in advance if anyone can help. I can't find any options or info in the documentation for Maxwell Render about default multi light slider precision.