- Mon Oct 16, 2017 7:43 pm
#395740
I'm having a problem in a scene with relatively shallow water and caustics.
Although the maxwell sea tiles appear to be seamless (edge vertices are coincident) in the editor, when rendered out the caustics clearly show hard edges where the sea tile edges fall.
The effect gets more pronounced with higher SL numbers, which is why I missed this in the draft stage... Only became really obvious after going to 25.
Any ideas?
Although the maxwell sea tiles appear to be seamless (edge vertices are coincident) in the editor, when rendered out the caustics clearly show hard edges where the sea tile edges fall.
The effect gets more pronounced with higher SL numbers, which is why I missed this in the draft stage... Only became really obvious after going to 25.
Any ideas?