- Wed Sep 05, 2018 9:01 pm
#397560
Has anyone reported any tessellation issues when exporting their Revit model to MXS? We have an artist on the team that consistently has a tessellation issue that I can see when reviewing the exported MXS file in 3ds Max. The object name in question is:
8x4 with trim with bathroom cut out_[920981]Shape
There are also other objects that appear to have tessellation issues as well. The base object in Revit was simply a box with a void cutout. It also has some small trims near the borders with some odd faces.
When rendering directly in Revit (not Maxwell), the tessellation is fine. The only other thing I can think of is that the Maxwell plugin for Revit has some issues tessellating native Revit geometry.
Please take a look at the file and let me know if you need the original Revit file for testing. Thanks!
8x4 with trim with bathroom cut out_[920981]Shape
There are also other objects that appear to have tessellation issues as well. The base object in Revit was simply a box with a void cutout. It also has some small trims near the borders with some odd faces.
When rendering directly in Revit (not Maxwell), the tessellation is fine. The only other thing I can think of is that the Maxwell plugin for Revit has some issues tessellating native Revit geometry.
Please take a look at the file and let me know if you need the original Revit file for testing. Thanks!
You do not have the required permissions to view the files attached to this post.
Regards,
Zack Parrish
-
Maxwell - 4.2.0.3
Maxwell 4 | 3ds Max - 4.2.4
336 capable Maxwell threads!
-
Workstation:
Dual E5-2680v3, 64GB, Quadro K5200
48 threads (HT) @ 139.2GHz
-
Render Farm:
288 threads (HT) @ 835.2GHz
Zack Parrish
-
Maxwell - 4.2.0.3
Maxwell 4 | 3ds Max - 4.2.4
336 capable Maxwell threads!
-
Workstation:
Dual E5-2680v3, 64GB, Quadro K5200
48 threads (HT) @ 139.2GHz
-
Render Farm:
288 threads (HT) @ 835.2GHz