Question about "Pack & Go"

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cosoli
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Joined: Wed Sep 07, 2016 8:42 pm
Which 3D software do you use with Maxwell?: AllPlan

Question about "Pack & Go"

Post by cosoli » Wed Sep 20, 2017 7:17 pm

"I found that the materials texture's file path would not change to the folder I chose"

When I used "Pack & Go" , Maxwell can create a MXS file and copy all the material's textures in the scene to the folder I chose.

But I found that in the "NEW MXS" , the material's texture still link to the "Original path" :?:

Dose it look like some kind of issue?

Marton Day8
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Which 3D software do you use with Maxwell?: Modo

Re: Question about "Pack & Go"

Post by Marton Day8 » Wed Sep 20, 2017 7:47 pm

Hello,

Do you use pack and go from the Revit plugin or from Studio?
"I found that the materials texture's file path would not change to the folder I chose"
The files are all inside the same folder as the mxs file after pack and go, so in case Maxwell can not find the exact path, it will search for the same path where the mxs is.

I have tried to follow how it works under Studio, and as I have understood it is the same.

Do you have problem or just question?

Márton

cosoli
Posts: 33
Joined: Wed Sep 07, 2016 8:42 pm
Which 3D software do you use with Maxwell?: AllPlan

Re: Question about "Pack & Go"

Post by cosoli » Wed Sep 20, 2017 8:07 pm

Thanks Marton

I Just think about that maybe this function can be better :D

(I mean that the textures of material still link to the original location (the original folder), sometimes it would confuse me especially when I edit the texture, I need to tell which one is the texture link to the MXS I exported )

Marton Day8
Posts: 978
Joined: Fri May 30, 2008 12:14 pm
Which 3D software do you use with Maxwell?: Modo

Re: Question about "Pack & Go"

Post by Marton Day8 » Wed Sep 20, 2017 8:15 pm

The problem is it makes a few things much more difficult to implement on the plugin side.

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Mihai
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Re: Question about "Pack & Go"

Post by Mihai » Wed Sep 20, 2017 8:33 pm

The idea with Pack & Go is so you can easily move your project to another computer and render there, or a render farm. Since the plugin may not know what that final path actually is, it makes little sense to try and change the paths to all the textures because in most cases you will move that "temp" Pack & Go folder to another computer and so there will be new paths. As long as the files are in the same folder it doesn't matter what paths are specified in the MXS or MXM.
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Re: Question about "Pack & Go"

Post by Forum Moderator » Thu Sep 21, 2017 12:25 pm

Yes, as Mihai said the idea behind Pack and Go is to be able to render the scene by loading the mxs from that folder even if you move it to a different computer.
If Maxwell cannot find any of the needed files, it will look in the same folder of the mxs file or in a "textures" folder next to it. So there's no need to change the paths.

Cheers!
Fernando

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