- Mon Aug 06, 2018 12:46 pm
#397451
Hi all,
I experience Maya 2017 update 5 crash when a normal map is applied to an object and can not figure out what is going wrong.
Even if I open a scene file containing a normal map, the object is black in viewport 2.0 open GL legacy (no texture is showed).
I have to go to Hypershade > Texture tab and selecting the map will reload it without crash.
But as soon as I select the object in the scene, Maya crash.
I always uncheck Enable Color Management in Preferences window and in the Attribut Editor set the texture file Color space to Raw.
I use .png files for all my maps
Here is my specs:
Windows 7 64 bits (graphic card up to date)
Maya 2017 update 5 (viewport 2.0 in open GL legacy)
Maxwell for Maya 4.1.3
Is someone have the same trouble or is it related to viewport 2.0 compatibility problems?
Thank for your help
alex
I experience Maya 2017 update 5 crash when a normal map is applied to an object and can not figure out what is going wrong.
Even if I open a scene file containing a normal map, the object is black in viewport 2.0 open GL legacy (no texture is showed).
I have to go to Hypershade > Texture tab and selecting the map will reload it without crash.
But as soon as I select the object in the scene, Maya crash.
I always uncheck Enable Color Management in Preferences window and in the Attribut Editor set the texture file Color space to Raw.
I use .png files for all my maps
Here is my specs:
Windows 7 64 bits (graphic card up to date)
Maya 2017 update 5 (viewport 2.0 in open GL legacy)
Maxwell for Maya 4.1.3
Is someone have the same trouble or is it related to viewport 2.0 compatibility problems?
Thank for your help
alex