- Sat Mar 24, 2018 3:56 am
#396852
Is there some reason that Maxwell doesn't have better integration with the Maya Hypershade? For example, the node editor is useless when using a Maxwell Material, which would be very helpful when using Substance files. Also, it would be nice to be able to see a Maxwell material on the shader ball.
While I'm sure MXEd is a great utility program, it's unrealistic to constantly leave your 3D application just to construct a material.
While I'm sure MXEd is a great utility program, it's unrealistic to constantly leave your 3D application just to construct a material.