- Fri Jan 30, 2015 7:38 pm
#385115
You dont need to model labels / stickers on glass, sometimes its easier to model them than to setup the mapping and build a decal type material. Its certainly easier to explain the modelling approach, but sometimes a decal approach looks better, and once you've learned how to do it, its a quicker technique.
The only limitation is that the rear of the label will always be white (I havent tried using a backface material for the label - that might work), or you can texture it in greyscale as in this render (with some small-print) but thats a bit of a hack and I'm not even sure if that hack still works in MW3.
The only limitation is that the rear of the label will always be white (I havent tried using a backface material for the label - that might work), or you can texture it in greyscale as in this render (with some small-print) but thats a bit of a hack and I'm not even sure if that hack still works in MW3.
Materials, Arch-viz, C4D Dynamics