- Sat Aug 23, 2014 11:04 am
#382471
Just looking at the Voronoi-table you have posted – it would be tedious and would yield needlessly complex geometry to try to avoid
trims in that framework. In my opinion for anything which doesn't have to be seriously high end continuity-wise (and that's the whopping
majority of models) avoiding trims just means considerably more work and in many cases questionable geometric output.
Remeshing models e.g in Zbrush is so much faster... but that's my opinion.
Just tell me how to avoid trims on bodies with holesKeeping one's NURBS patch layout clean and rebuilding trimmed surfaces (or avoiding them in the first place as is often necessary
to achieve good G2 and G3 surface continuity) makes meshing from Alias, Rhino or ICEM surprisingly straightforward so that no other
application has to be used.
Just looking at the Voronoi-table you have posted – it would be tedious and would yield needlessly complex geometry to try to avoid
trims in that framework. In my opinion for anything which doesn't have to be seriously high end continuity-wise (and that's the whopping
majority of models) avoiding trims just means considerably more work and in many cases questionable geometric output.
Remeshing models e.g in Zbrush is so much faster... but that's my opinion.