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Better masks with Maxwell

Posted: Tue Jul 24, 2012 10:04 am
by simmsimaging
This is probably something a lot of people are already doing, but I just recently figured it out....

I was bemoaning the lack of good object/material alphas with Maxwell because the mat and object ID passes were giving me randomly assigned colours that needed to be manually selected in Photoshop, which of course meant a severe quality loss of the edges of anything that wasn't perfectly sharp.

Then I realized I could borrow a trick from Vray and set the Mat and Obj ID colours to *pure* R, G, and B values to get two 3-mask alphas out of each of those render elements. I wrote a bit about it on my blog, been very useful to me anyway!

http://blog.simmsimaging.com/?p=327

Re: Better masks with Maxwell

Posted: Tue Jul 24, 2012 10:48 am
by numerobis
very nice trick! Thanks for sharing :D

Re: Better masks with Maxwell

Posted: Tue Jul 24, 2012 3:59 pm
by segnoprogetto
Tanks !

Re: Better masks with Maxwell

Posted: Tue Jul 24, 2012 5:13 pm
by sandykoufax
hehe, similar to V-Ray's Multimatte element. :wink:

Re: Better masks with Maxwell

Posted: Tue Jul 24, 2012 7:33 pm
by simmsimaging
sandykoufax wrote:hehe, similar to V-Ray's Multimatte element. :wink:
Yep, exactly like that. That's where I stole the concept :)

Re: Better masks with Maxwell

Posted: Wed Jul 25, 2012 12:59 pm
by eric nixon
I do it this way, I call them 'RGB mattes', not sure if theres a proper name for this.. cool post :)

Re: Better masks with Maxwell

Posted: Wed Jul 25, 2012 1:52 pm
by raja
cool, thanks.