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UV on a complex object

Posted: Fri May 11, 2012 7:19 pm
by MrC11111
I try to put a metal/copper but due too the complex shape of the object the uv mapping is... :x bwarf...
I have tried Planar/Cubic/etc..........
Do you have a trick for this kind of case? :|

Re: UV on a complex object

Posted: Fri May 11, 2012 8:12 pm
by Bubbaloo
Mapping complex objects requires UV Unwrapping of some kind, which isn't available in Studio. Studio will import objects correctly that have been unwrapped in another software such as Max.

Re: UV on a complex object

Posted: Fri May 11, 2012 8:33 pm
by MrC11111
:wink:
Ok, I re-open max...