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By mverta
#226672
To celebrate the release of 1.5, I have done a series of videos on creating materials in Maxwell.

This is the first video, Part One, which covers scene setup and calibration, as well as some basic "should-knows" about Maxwell. Part Two will be released in a couple of days, covering all the basic channel functions and interrelativity, with more detailed videos on intermediate and advanced techniques to follow.

Enjoy!

Part One: Setup & Basics
Maxwell Material Tutorial Video - Part One - 144MB.

Part Two: Basics
Maxwell Material Tutorial Video - Part Two (1 of 3) - 180MB.
Maxwell Material Tutorial Video - Part Two (2 of 3) - 160MB.
Maxwell Material Tutorial Video - Part Two (3 of 3) - 130MB.




The videos assume a basic working knowledge of Maxwell. For some instruction on basic operation, see my Maya Plug-In videos:
http://www.maxwellrender.com/forum/view ... hp?t=20214

_Mike
Last edited by mverta on Tue Jul 31, 2007 5:05 am, edited 5 times in total.
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By LesliePere
#226719
Thanks Mike! Great tips! Can't wait for the next ones.

PS: The 2nd link you gave at the bottom (maxwellrender.com...) just takes you to the main forum page.
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By Jozvex
#226722
Nice work!

:D
By cream
#226724
sweet, thanks for this Mike :D
cant wait to see the rest
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By zoppo
#226768
with this kind of compelling speech you should become a televangelist!

"242 WHITE - AND YOU WILL SEE THE LIGHT!"


great work, thanks :wink:
Last edited by zoppo on Thu May 24, 2007 8:32 am, edited 1 time in total.
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By b-kandor
#226779
Cool vid Mike - it's very informative to see your methodology. Thanks!
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By Dexel
#226785
Thank you very much! My viewing experience oscillated between reassurance and enlightenment.. Looking forward to the sequel.
Regarding the calibration process, I would appreciate to hear your take on burn and gamma.
By JTB
#226787
Always a big help Michael, thanks
User avatar
By mverta
#226818
My take on burn and gamma is: 0.8/2.2 That's what you should always leave it at to get properly calibrated/predictable results from Maxwell.

_Mike
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By Thomas An.
#226829
Dexel wrote:Thank you very much! My viewing experience oscillated between reassurance and enlightenment.. Looking forward to the sequel.
Regarding the calibration process, I would appreciate to hear your take on burn and gamma.
As Mike correctly mentioned, the particular combination of 0.8 and 2.2 will give a good 1:1 color correspondence between input and output. Any other combination will change that balance. Of course if your artistic judgment requires a more contrasty image no one stops you from lowering the gamma ... but 0.8 and 2.2 is your neutral point. The datum.
By numerobis
#226840
Yes, great tutorial, thanks Mike!
i'm waiting for the next "episode" :D

"242 the magic number" this is good to hear - i thought it was 218-225?!? so i don't have to render grey walls instead of white anymore? ( :wink: ) is this true?
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By Dexel
#226860
Thanks Mike and Thomas!
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By mverta
#226864
numerobis wrote:"242 the magic number" this is good to hear - i thought it was 218-225?!? so i don't have to render grey walls instead of white anymore? ( :wink: ) is this true?
As I say in the video, 242 is just the best upper limit - you can be more conservative - many people are - but you don't want to go above this. My typical "white range" is usually 230-242.

_Mike
By numerobis
#226870
ahh, ok. Thanks! :D
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Change Grass materials

Nope :wink: