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1.x: ACS - Advanced Caustics Solution ;-)
Posted: Sun Dec 10, 2006 9:25 pm
by Nuno Faria
Hello all,
With the release of the new 3ds max plugin (07-Dec-2006), i came across of a nice and pretty fast
solution for showing caustics through glass/water.
Next i'll describe how i made this image (just SL 11 and some nice water caustics):
This is how i did:
1- for the water i modeled it, then applied a noise modifier.(lets call it water01)
2- Next i applied a water material
3- Then i duplicated the water mesh (lets call it water02)
4- Unchecked 'visible to camera' option (object properties) for the water01 mesh
5- Then i applied an AGS material for the water02 mesh
Thats all... Hope you guys enjoy it.
(Maybe in the future Maxwell Render wil do this automatically for us...
It could internally do this as i described above)
Best regards,
Nuno
Posted: Sun Dec 10, 2006 10:19 pm
by Frances
That looks wonderful. Very nice scene. Great tip.

Posted: Mon Dec 11, 2006 12:24 am
by Fernando Tella
Great tip! Making water01 invisible to camera makes it still render the caustics produced by it and see through it at the same time.
It's a pity AGS does not produce the fresnel effect of water unless it has a refractive layer which will hide the caustics, right?
Posted: Mon Dec 11, 2006 12:43 am
by Nuno Faria
That looks wonderful. Very nice scene
thanks
Great tip! Making water01 invisible to camera makes it still render the caustics produced by it and see through it at the same time.
yes....thats the 'trick' behind all this
It's a pity AGS does not produce the fresnel effect of water unless it has a refractive layer which will hide the caustics, right?
i guess you are right... but in situations like clean/crystal pool water, that isnt to much of a problem, imo.

Posted: Mon Dec 11, 2006 1:56 am
by thxraph
nice trick, but i still prefere the gerets style + with your technic we cant see the pool depth deformation effect that should be generated from the ND 1.33 water...
Raph
Posted: Mon Dec 11, 2006 1:56 am
by juan
Great tip Nuno!
Juan
Posted: Mon Dec 11, 2006 2:30 am
by DrMerman
Nicely done mate

Posted: Mon Dec 11, 2006 8:20 am
by Hervé
Superbe tip !!

Posted: Mon Dec 11, 2006 9:03 am
by tom
Very inventive! I think it only doesn't have total internal reflections but caustics and surface reflection.
Posted: Mon Dec 11, 2006 3:18 pm
by Nuno Faria
of course, this might doesnt work for every situation, but i think it works good enough for the above example.
glad you guys liked it

Posted: Wed Dec 13, 2006 9:34 pm
by abgrafx3d
Very nice tip! Thanks.
Posted: Wed Dec 13, 2006 9:36 pm
by jdp
excellent tip. thanks a lot.

Posted: Wed Feb 28, 2007 10:04 pm
by misterasset
Has anybody else had problems with their caustics looking pixelated? I'm using planes that are 200x200 faces and my caustics look extremely pixelated. Any help?
Posted: Thu Mar 01, 2007 12:22 pm
by Nuno Faria
misterasset wrote:Has anybody else had problems with their caustics looking pixelated? I'm using planes that are 200x200 faces and my caustics look extremely pixelated. Any help?
try to use "subdivide" modifier with a size of 10cm (0.1m) and then "noise" modifier... if this isnt enough, use "mesh smooth" modifier.
i never run into this kind of issue. hope this help!
nuno
Posted: Sat Mar 03, 2007 7:59 am
by sandykoufax
I can't doing that.
Nuno, can you share your scene file (.max) with just water and pool object and material ?