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By NicoR44
#184429
That's it!!

Just use a low poly mesh sphere :D
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By tom
#184432
glypticmax wrote:So the problem was in multi-poly emitters?
No, it's about the unnecessary amount of faces of your emitter geometry. A typical sphere emitter is possible with tens of faces. Hundreds or thousands of faces will end up with such artifact.
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By tom
#184434
jalokin wrote:when is a sphere complex?
Sphere is complex if it has a lot of faces.
the render does not start

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