Re: GENERAL: Liquid in Glass
Posted: Tue Nov 06, 2012 12:50 am
Because Maxwell treats each normal as an entry/exit surface regardless of the direction of the normal. Hence, no invisible faces of opaque objects' back faces.
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Indeed, most of my staff is gone. The Comcast account where all these images and files were hosted got deleted after moving to a different city with no Comcast coverage.Rogurt wrote:Hi all
It´s a pitty that the images of this topic are not accessible any more since the liquid in glass question is a pretty common one and quite important.
Unfortunately pictures cannot be uploaded here in the forum, right?
This isnt a problem if you use 2 mxm's for the glass applied to polyselections, mxm's will have to be derived from each other, i.e. a cloned mxm with different roughness.The problem with this method comes when glass or liquid have different roughness, doesn't it?; frosty glass with water, for example
Agreed ! It is too much work right now.simmsimaging wrote:This is an area where I really think Maxwell needs some strategic improvement. I'm sure it is non-trivial but having interpenetrating transparent materials is really the only good way to go in the long run. This method works fine when the shapes are uber simple like Andrew's example, but good luck with really complex shapes.
True, and it's even easier in a plugin like SW which has "Multi-materials"eric nixon wrote:This isnt a problem if you use 2 mxm's for the glass applied to polyselections, mxm's will have to be derived from each other, i.e. a cloned mxm with different roughness.The problem with this method comes when glass or liquid have different roughness, doesn't it?; frosty glass with water, for example
Not really a problem. If I remember correctly the surface of the glass over the liquid should have the same roughness as the liquid itself (thus not frosted) but keep the IOR of the frosted glass.Fernando Tella wrote:The problem with this method comes when glass or liquid have different roughness, doesn't it?; frosty glass with water, for example.
Nice one zdeno!zdeno wrote:http://www.youtube.com/watch?v=OZxtwIc3ieM from 3:20 .
don't know is it usefull but still looks amazing