- Tue Sep 12, 2017 1:12 am
#395390
As far as the plugin is concerned, there is nothing special about the "PBR" material; you can start with a "normal" material and make a "PBR" one, at least in terms of the user interface and the layers that make up the material (and how it looks to my eye in a Cinema render); the "PBR" one just starts out by default with the Color channel off, and two Reflectance layers, one diffuse (using Lambertian), and one reflection (using Beckmann), as opposed to the "normal" material, which starts with the Color channel enabled, and one specular layer in Reflectance, using Blinn.