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Max standard material conversion.

Posted: Thu Apr 25, 2019 7:03 am
by James Linehan
I can have objects with standard textures in 3ds Max export them using the Maxwell seen file. Then I can import them into Maxwell studio save them. When I opened them up in 3ds DS Max all the textures are now sign the appropriate Maxwell shader so I can adjust the materials properties with standard Maxwell shader. is there any way to translate the textures without going through this process? I can translate vray by just one click of a button


Re: Max standard material conversion.

Posted: Mon Jun 10, 2019 4:37 pm
by Forum Moderator
Hello James,

You can export the objects to an mxs file and then import them right away from 3dsmax 's File menu > Import.
You don't have to go through Studio at all.