Max standard material conversion.
Posted: Thu Apr 25, 2019 7:03 am
I can have objects with standard textures in 3ds Max export them using the Maxwell seen file. Then I can import them into Maxwell studio save them. When I opened them up in 3ds DS Max all the textures are now sign the appropriate Maxwell shader so I can adjust the materials properties with standard Maxwell shader. is there any way to translate the textures without going through this process? I can translate vray by just one click of a button
thanks
thanks