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FIRE settings in ActiveShade window

Posted: Mon Mar 26, 2018 9:55 am
by arcmos
It would be nice to have the FIRE settings integrated in the ActiveShade window. So you don't have to jump around between different menus.
FIRE settings in ActiveShade window.png

Re: FIRE settings in ActiveShade window

Posted: Mon Mar 26, 2018 3:14 pm
by Forum Moderator
Thank you Arcmos,

That's in our roadmap, although some other things (related to the material editor) will be improved before that. :wink:

Re: FIRE settings in ActiveShade window

Posted: Tue Jul 17, 2018 7:27 pm
by Dmitriy Berdnichenko
Fire has an issue in 3d max, when it running and you move any object it start to show weird shape and position of this object so you need to reexport fire to see it normal.
Please fix it