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Soon to be coming improvements in Maxwell | 3dsmax are already here
Posted: Fri Mar 23, 2018 4:08 pm
by Forum Moderator
Hi,
We are making some improvements to the plugin for 3dsmax, and we wanted to show them to you.
MXLIGHT
Here are some changes we made to the
MxLight object:
MxLight gizmos.png
Here you can see the MxLight object, with a target and showing different gizmos depending on the type of light selected.
Here you can see more surprises in the MxLight object when you activate "Select and Manipulate" button in Max:
MxLight Improvements 2.gif
You can resize the area light, change spot highlight and falloff angles and modify the intensity of the light by dragging the new intensity handle!
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MATERIAL EDITOR
Please, check this video about some of the improvements made in the material editor. No more freezing when updating the preview, easily accessible preview scenes and preview options per material:
https://drive.google.com/file/d/1LzgO1T ... sp=sharing
Material editor improvements 1.png
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VRAY TO MAXWELL SCENE CONVERTER
Here goes another one:
Converter with frame.png
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CUSTOM ALPHA CHANNELS
Here is another improvement made to the Custom Alpha channels workflow to make it more Studio style and easier to handle:
Custom Alphas window.PNG
Please, let us know what you think.
Cheers!
Fernando
Re: Some improvements in Maxwell | 3dsmax - MxLight
Posted: Mon Mar 26, 2018 8:50 pm
by arcmos
That’s nice. It would be nice if the target can be toggled on and off via checkbox. For the area light an arrow showing the direction of the light would be handy. Especially if the light is not targeted.
Re: Some improvements in Maxwell | 3dsmax - MxLight
Posted: Tue Mar 27, 2018 1:44 pm
by Forum Moderator
Thank you Arcmos,
You mean to be able to have like a minimal gizmo that doesn't get in the middle, right? I think that could be nice too.
We have also added this in Select and Manipulate mode (it's an animated gif):
MxLight Improvements 2.gif
You can resize the Area light and Spot and Projector cones; also, we added an intensity handle, so you can change the light intensity by dragging it; it also shows light's color as a reference.
Re: Some improvements in Maxwell | 3dsmax - MxLight
Posted: Wed Mar 28, 2018 8:46 am
by arcmos
No. I mean an arrow (now its just aline) on the light like this:
area-light-direction.png
An example for the checkbox Targeted:
area-light-options.png
The Gizmo is nice and intuitive and i like the width and height field for the area light.
Re: Soon to be coming improvements in Maxwell | 3dsmax
Posted: Fri Apr 06, 2018 5:50 pm
by Forum Moderator
Hello,
I added more information in the first post about the new improvements made to the plugin for 3dsmax. This time about the Material Editor.
I hope you enjoy them pretty soon.
Best wishes,
Fernando
Re: Soon to be coming improvements in Maxwell | 3dsmax
Posted: Sat Apr 07, 2018 9:18 pm
by IngvarH
This seems nice...but I would very humbly like to ask when the interface for openvdb for the max-plugin will be fixed. I reported this in the beginning of november and got the answer that this is, indeed, a bug and that it would be fixed in a whole new, completely redone version of the max plugin that you planned on doing.
I would really like this as I have an image I have been unable to finish for nearly 6 months now.
Sincerely,
Ingvar Hulterstrom
Re: Soon to be coming improvements in Maxwell | 3dsmax
Posted: Mon Apr 09, 2018 12:48 pm
by Forum Moderator
Thank you for the heads-up Ingvar!
I have to say I was not aware of the problem until now. I understand you refer to the problem you mentioned in this post, right?
viewtopic.php?t=45018
I'll check it and notify the developers about it.
For future bugs, I would kindly suggest to report the problems to the support team through your account in the portal; that way you can be sure we read it and notify the developers for them to fix it; we always read and answer all the support tickets we get, but in the forum, some post can go unnoticed. Anyway, thank you again for reporting the issue and sorry for the bug and the inconveniences.
Re: Soon to be coming improvements in Maxwell | 3dsmax
Posted: Mon Apr 09, 2018 2:49 pm
by IngvarH
Yes, but I did, there is a support case (#00018486) about this and that's where I got the answer about you doing a refresh of the 3ds plugin. After this support case it says "resolved", which, in my humble opinion, is not completely correct:-)
Sincerely,
Ingvar Hulterstrom
Re: Soon to be coming improvements in Maxwell | 3dsmax
Posted: Mon Apr 09, 2018 6:33 pm
by Forum Moderator
You are absolutely right, Ingvar.
I'll let the right people know so that it is fixed.
Thank you for your patience.
Fernando
Re: Soon to be coming improvements in Maxwell | 3dsmax
Posted: Thu Apr 12, 2018 3:56 pm
by IngvarH
Thank you, that would be very nice.
Sincerely,
Ingvar Hulterstrom
Re: Soon to be coming improvements in Maxwell | 3dsmax
Posted: Fri Apr 13, 2018 6:45 pm
by arcmos
Re: Soon to be coming improvements in Maxwell | 3dsmax
Posted: Mon May 21, 2018 5:59 pm
by Forum Moderator
Hello, here's another surprise that will be included in the soon to be coming update of the plugin for 3dsmax:
Converter with frame.png
Hopefully, you will enjoy it soon.
Cheers!
Fernando
Re: Soon to be coming improvements in Maxwell | 3dsmax
Posted: Tue May 22, 2018 12:49 pm
by arcmos
Nice! Looking forward
Re: Soon to be coming improvements in Maxwell | 3dsmax
Posted: Wed May 23, 2018 8:59 pm
by Dmitriy Berdnichenko
Finally... i was waiting so long, tell me when?
Re: Soon to be coming improvements in Maxwell | 3dsmax
Posted: Fri Jun 08, 2018 12:38 pm
by Forum Moderator
If we can get rid of some bugs, it will be out next week, but it could delay until the one after that.