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Glazed materials

Posted: Fri Dec 07, 2018 1:59 pm
by pipcleo
Is it possible to create a glazed material like the attached within maxwell ?
Any tips ?

After a (relatively) simple solution that is material based

Re: Glazed materials

Posted: Sun Dec 09, 2018 8:45 pm
by LadleSky10
Not really sure what your question is here but Maxwell Zone has a very nice "glazed material" that comes with its "Fish Vases" model. I'd use that as a starting point and then add an edge wear map and go from there.

Re: Glazed materials

Posted: Mon Dec 10, 2018 4:43 am
by Nasok
Sure it is.
one layer for the base colour.
second layer for base spec (slightly less rough - good place for roughness map)
and a top layer for a coating.
+ global bump :)
and yep - curvature map for edge wear :) easy to get from apps like Substance Painter, Mari, or, pretty much, any DCC.