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#394571
I have a problem/question about new denoiser.
The denoiser works fine but when u have objects after glasses or transparent materials, denoiser can't check the texture on reflectance channel (due to the glass is showing first) and this zone render is like smooth (hard smooth, no textures is showing).

When i have used Altus, i rendered without glasses first and i used this render like a Beauty Channel.
I think the best way is to avoid glasses in reflectance channel, but i dont know if it is possible.
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