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UV sets other channel 0 than not recognized (Studio, OS X)

Posted: Thu Oct 08, 2009 10:29 am
by bjorn.syse
Hi,

I'm trying to create new UV-sets in Studio on OS X, and assign them different channels. Like 1, 2 or 3.
I then use the same channels on a texture in a material, but i will not recognize this UV set but keeps using the first one. I've tried removing the first one, and then it works better.

But a texture never regonizes any other channel then channel 0. Even If I set a texture to use channel 3, it still uses channel 0.

can someone confirm this?

Regards,

- Björn

Re: UV sets other channel 0 than not recognized (Studio, OS X)

Posted: Thu Oct 29, 2009 12:40 pm
by tom
I think this is a limitation of viewport but, it should appear correctly in render. Could you please confirm?

Re: UV sets other channel 0 than not recognized (Studio, OS

Posted: Sat Jan 29, 2011 12:48 am
by David Solito
hello.

Have the same problem on the studio.
Another thing: When the map is set on no tiling it stay tiling in the viewport. So it's very dificult to adjust the map correctly,