By bjorn.syse - Thu Oct 08, 2009 10:29 am
- Thu Oct 08, 2009 10:29 am
#310976
Hi,
I'm trying to create new UV-sets in Studio on OS X, and assign them different channels. Like 1, 2 or 3.
I then use the same channels on a texture in a material, but i will not recognize this UV set but keeps using the first one. I've tried removing the first one, and then it works better.
But a texture never regonizes any other channel then channel 0. Even If I set a texture to use channel 3, it still uses channel 0.
can someone confirm this?
Regards,
- Björn
I'm trying to create new UV-sets in Studio on OS X, and assign them different channels. Like 1, 2 or 3.
I then use the same channels on a texture in a material, but i will not recognize this UV set but keeps using the first one. I've tried removing the first one, and then it works better.
But a texture never regonizes any other channel then channel 0. Even If I set a texture to use channel 3, it still uses channel 0.
can someone confirm this?
Regards,
- Björn
industrial design and visualization (http://www.syse.se)