- Tue Oct 25, 2011 7:11 pm
#348238
What I'm trying to do is not spend $3000 on a full-fledged ani program. I have Rhino, which really doesn't do unwrap uvs, and Zbrush which does quite elegantly. I can export an obj from Zbrush which is supposed to have the unwrap uv info in it, but Maxwell doesn't read it, it seems.
I had thought it was an obj problem, since the format is old and simple, but according to its wiki, it brings in the uv settings.
My test was to both apply and generate the UVs and a texture in Zbrush then bring them both over to Maxwell. They don't match up. Not even close. Does anyone have any experience in this?
kk
I had thought it was an obj problem, since the format is old and simple, but according to its wiki, it brings in the uv settings.
My test was to both apply and generate the UVs and a texture in Zbrush then bring them both over to Maxwell. They don't match up. Not even close. Does anyone have any experience in this?
kk