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Command Line on the Mac version of M~R
Posted: Wed Sep 28, 2005 3:49 am
by dyarza
I think I saw this somewhere but I can't find it anywhere now, just to confirm; command line is not working on the mac yet, right?
mxcl gives a "~bash: mxcl: command not found" error.
I hope this is available soon, comes in very handy.
Thanks,
D
Posted: Wed Sep 28, 2005 4:51 am
by dyarza
C4D, Lightwave and SketchUp.
I have used the options in the plug in, but at work, on a PC I have been able to render .mxs files outside of the 3D app and it workd out very well. It would be nice to run M~R outside of the app in the Mac too.
Posted: Wed Sep 28, 2005 5:44 am
by dyarza
Yes, i guess that works. The nice thing Ihave liked about command line on the PC is that I can specify options like time, resolution, samples, etc that are different than I specified when I created the .mxs
For example, I set up a simple scene and rendered it for 10 minutes at 320x240 on my iBook until I liked what I saw, then put it on the PC at work, which has dual processors and is much faster, but I have no C4D on the PC, only MAC.
Then I can run a dos window and run: mxcl -mxs:(filename) -res:800x600 -t:9999 -sl:25 -th:4 -o:(filename)
Or I can set up a batch file that will render several versions of that same .mxs file to do tests.
Maybe there is a way to manipulate the options in another way on the Mac.
Thanks for all the help, this is good,
D
Posted: Wed Sep 28, 2005 5:02 pm
by dyarza
Cool, I will give that a try tonight.
Thanks to all,
D
Posted: Sat Oct 01, 2005 4:15 am
by dyarza
When I try ddraggin the mxcl application icon and running mxcl I get the following message and the app does not work.
-bash: /Applications/maxwell.app/: is a directory
Any further ideas?
Note that I tried it both dragging the maxwell.app and mxcl within the package into the terminal.
Thanks.
Posted: Sat Oct 01, 2005 9:56 pm
by Matthew Schrock
As adehus mentioned above dragging files to the terminal window generates the path to the file - you still need to enter the mxcl command and its parameters manually.
Matthew
Posted: Sun Oct 02, 2005 8:14 am
by dyarza
OK so I got the paths thing down... kind of... The only way I can get mxcl to start up is to have the .mxs file in the same folder as the mxcl application. I am pretty sure that is not that desirable. However, when I do, I get the renderer to start up and it returns almost imediately this message:
-----------
>> Starting Render
>> Start Voxelization...
>> End Voxelization...
>> Render STOPPED by user
Render finished successfully
-----------
So I do not know how I stopped it but that is what it thinks. There is also no output file at all.
I am on an iBook G4 1.33 Ghz and 512MB of RAM. (I know, but if I can get this up and running reliably and do some billable work I'll spring for the dual G5)
Thanks,
D