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MXS Path Issues between Windows and OSX

Posted: Wed Jul 20, 2005 5:35 pm
by jakegoat
Anyone else having pathing issues? Right now I'm creating MXS files on Windows using Maya and it looks like the absolute path to the textures is being baked into the to (binary) mxs file.

I can work around this by copying everything required for the render into one directory and command line rendering from there, but this hardly seems elegant.

So, two solutions?

1) ASCII mxs files (or a method to edit them)
2) Relative paths in the MXS file

Any suggestions?

Posted: Wed Jul 20, 2005 6:41 pm
by Matthew Schrock
This long-standing problem has been addressed in the lastest version with the addition of a command line option to specify the path.

Use the "-bitmaps:path" option in the command line.

:wink:

Posted: Wed Jul 20, 2005 6:51 pm
by jakegoat
Great stuff - thanks for the quick response.