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mask behinde glass

Posted: Fri Sep 21, 2018 6:08 pm
by benoit.revilliod
did you think it s possible to have mask behinde glass
whith custom alpha channel
verry important for our production
thank very much for your help

Re: mask behinde glass

Posted: Fri Sep 21, 2018 6:32 pm
by Dmitriy Berdnichenko
Use AGS material as glass in that case you can see object ID or material ID

Re: mask behinde glass

Posted: Fri Sep 21, 2018 6:43 pm
by benoit.revilliod
it s for a very hi level of render image
i can t use AGS ;) for this client
thank

Re: mask behinde glass

Posted: Sat Sep 22, 2018 4:14 pm
by feynman
Maybe use an annotated photo to explain what you're exactly after.

Re: mask behinde glass

Posted: Thu Oct 04, 2018 5:36 am
by mjcherry
Maybe I'm not understanding the question but can't you do this with a simple layer material?

Re: mask behinde glass

Posted: Sun Oct 07, 2018 10:19 am
by roch_fr
He wants to get an alpha of the objects behind a glass object with the refraction effect.

Re: mask behinde glass

Posted: Thu Oct 11, 2018 1:07 pm
by Nasok
Seems like your client wants some magic :))

Back in the days, before we had Object IDs we would use simple surface shader with flat colour (read emitter in Maxwell). So basically if you would make another render making your object behind the glass shaded as a flat colour (bright red would do) you could easily isolate it with all it's refractions - since its a simple flat colour. And if you would pick one of the three primary tones - you could even do that automatically with shifting channels in pretty much any compositing app.

I know, a bit of an old school approach, but if your client want's magic and you don't want to involve programmers - that's the easiest way to do it. Should also work on sequences :)
Cheers.

Re: mask behinde glass

Posted: Mon Oct 15, 2018 7:11 am
by roch_fr
Thank you Nasok. That's the way they do at the moment, but as this feature exists for other render engines it could be added to our favorite renderer too.