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Procedural texture is renders tiled?
Posted: Fri Apr 13, 2018 2:41 pm
by Carl Magnus Bickel
Hello there,
I am just experimenting with procedural textures particularly with the 'brick' procedural and the preset 'concrete tiles'.
But the results are not satisfying. The texture renders seamlessly, but every tile looks just the same.
So there is no random variation of the three bricks that I defined in the procedural settings.
Does anybody know what I am missing?
Thanks for any advice,
kind regards
Carl
Re: Procedural texture is renders tiled?
Posted: Fri Apr 13, 2018 3:05 pm
by luis.hijarrubia
Carl Magnus Bickel wrote:Hello there,
I am just experimenting with procedural textures particularly with the 'brick' procedural and the preset 'concrete tiles'.
But the results are not satisfying. The texture renders seamlessly, but every tile looks just the same.
So there is no random variation of the three bricks that I defined in the procedural settings.
Does anybody know what I am missing?
Thanks for any advice,
kind regards
Carl
Procedurals have no variation over tiling. In fact procedurals have no information about tiling. Or had. I just added that to the procedural sdk for next version.
Re: Procedural texture is renders tiled?
Posted: Fri Apr 13, 2018 8:45 pm
by Carl Magnus Bickel
Thank you. I simply got something wrong. I thought, that the small image that is shown in the dialog was just a sample. I assumed, that the procedural algorithm would continue the pattern beyond the limits of the sample without tiling or repetition. But that was wrong of course.
Now I found, that the sample shows the whole pattern. If this pattern is too small to fill the area that it's meant for it is going to be tiled.
So I think I need to scale down the bricks in the procedural dialog to get a pattern that is large enough.
Cheers
Carl