the detph layering in that image is quite puzzeling!
that yellow self reflection on the simball kinda looks like an additive material, doesn't it ?
And we have a winner. Yes, now you can have mxs references inside mxs references inside mxs references. Even yourself.choo-chee wrote:or maybe a referenced MXS that has another MXS inside it ....?
Forum Moderator wrote:That kind of situation was the seed of this improvement. AC plugin has that feature for animations that references the whole scene into a small file that contains only what changes: cameras and physical sky (for time lapses, etc.), this way you get fast exports with smaller file sizes; but that wasn't useful if you had references in the original scene, as they wouldn't show in render. I first asked for one or two extra levels of nesting, but Luis found easy to have a virtually unlimited amount of instances. Currently, we put a limit of 128 levels of nesting, but that can be changed.
And you can also do fractals with this!
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