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Maxwell 4.2

Posted: Wed Feb 07, 2018 3:09 pm
by T0M0

Re: Maxwell 4.2

Posted: Wed Feb 07, 2018 3:23 pm
by Max
nothing on maxwell portal to download, reading the release note, after 7 months from the last one it really seems like this product is dead.
No multi gpu, no additive layers, very few news (mostly bug fixes). Unbelievable.

Honstly im done with this engine, really sad to see this go. If this is the development speed we need to get used to, no thanks.
Probably would have been better for you to stick with cpu and old plugin system. Astonishing.

Re: Maxwell 4.2

Posted: Wed Feb 07, 2018 3:37 pm
by T0M0
Sad, but true. I switched to other engine two months ago and seeing how the development is going now just convinced me that I did right.

Re: Maxwell 4.2

Posted: Wed Feb 07, 2018 3:53 pm
by choo-chee
I disagree with you guys. Yes dev is slowwwww (like MR huh) yet the engine is so good that it hardly matters to me weather or not it will support some features that are hardly needed - at least for me. So for me - like in the last 10 or even more years - only maxwell.

Re: Maxwell 4.2

Posted: Wed Feb 07, 2018 5:02 pm
by Max
choo-chee wrote:
Wed Feb 07, 2018 3:53 pm
I disagree with you guys. Yes dev is slowwwww (like MR huh) yet the engine is so good that it hardly matters to me weather or not it will support some features that are hardly needed - at least for me. So for me - like in the last 10 or even more years - only maxwell.
with all respect, i am not commenting or being disappointed on maxwell render (3.2). Its all about V.4.
I dont know if you were aware about their price change (quite steep) from 3.2 to 4. plus the chop off of some plugin support (softimage / houdini), so an user that went from 3.2 to 4, barely got ANYTHING for the money spent. an half finished (buggy as hell unfinished product) gpu implementation that most of the time works only for exterior highly illuminated shots, maxwell 3.2 never had problem rendering these.

so yeah.. spending 600€+ for nothing is quite frustrating, its not being a fanboy of a product, its being treated fair as a customer. and at the moment we are not.

Re: Maxwell 4.2

Posted: Wed Feb 07, 2018 6:27 pm
by arcmos
@T0M0
Sad, but true. I switched to other engine two months ago and seeing how the development is going now just convinced me that I did right.
Which render engine do you use now?

Re: Maxwell 4.2

Posted: Wed Feb 07, 2018 9:46 pm
by dmeyer
portal showing 4.1.1.1.1.1.1.1.1.1.1.1 version

Re: Maxwell 4.2

Posted: Wed Feb 07, 2018 10:01 pm
by seghier
Release date: Wed, 08 Feb 2018
mistake in the date Thur 08 Feb

Re: Maxwell 4.2

Posted: Thu Feb 08, 2018 9:10 am
by choo-chee
Max wrote:
Wed Feb 07, 2018 5:02 pm
choo-chee wrote:
Wed Feb 07, 2018 3:53 pm
I disagree with you guys. Yes dev is slowwwww (like MR huh) yet the engine is so good that it hardly matters to me weather or not it will support some features that are hardly needed - at least for me. So for me - like in the last 10 or even more years - only maxwell.
with all respect, i am not commenting or being disappointed on maxwell render (3.2). Its all about V.4.
I dont know if you were aware about their price change (quite steep) from 3.2 to 4. plus the chop off of some plugin support (softimage / houdini), so an user that went from 3.2 to 4, barely got ANYTHING for the money spent. an half finished (buggy as hell unfinished product) gpu implementation that most of the time works only for exterior highly illuminated shots, maxwell 3.2 never had problem rendering these.

so yeah.. spending 600€+ for nothing is quite frustrating, its not being a fanboy of a product, its being treated fair as a customer. and at the moment we are not.
this is right. fortunately for me we upgraded to maxwell 3 when there was a promo for 4 so I got 4 as part of the deal.... phew!!! however to be honest the denoiser itself is worth the upgrade.

Re: Maxwell 4.2

Posted: Thu Feb 08, 2018 11:18 am
by luis.hijarrubia
dmeyer wrote:
Wed Feb 07, 2018 9:46 pm
portal showing 4.1.1.1.1.1.1.1.1.1.1.1 version
It seems to be some test to release 4.2 in a few days.

Re: Maxwell 4.2

Posted: Thu Feb 08, 2018 11:45 am
by choo-chee
I hope it's delayed becuase they fix bugs I mentioned in other posts ;)

Re: Maxwell 4.2

Posted: Thu Feb 08, 2018 1:49 pm
by luis.hijarrubia
T0M0 wrote:
Wed Feb 07, 2018 3:09 pm
release notes:

http://support.nextlimit.com/display/ma ... ease+Notes
Oh, I haven't seen that the release notes have been "leaked". Well, I don't see this as a full version, but more as a patch version. But as scene format changes with triangle ID channel and other things, we need to give it a full version number. Anyway, this is not all we have been working these months. It's like part of our secondary work only. Multigpu is doing well, on testing phase. And we are working on additives on gpu. So stay tuned.

Anyway, some of the fixes of this version are better than it looks. For example the reflectance fix makes the denoiser work better with textured objects.

Re: Maxwell 4.2

Posted: Thu Feb 08, 2018 6:11 pm
by DavidLemelin
Is Next Limit having trouble? It would be a shame to lose what is a great quality engine, but admittedly the speed issue has been crippling since I purchased my first license (2.5). While the speed and options promised have been exciting, many have not materialized in a meaningful way in the following generations. Wasn't there a "new" networking tool that was supposed to make network rendering "easy"? When was the last time we heard about that one?

The modeling app I use has recently announced full integration of Vray. I am beginning to think it's time to throw more money into another renderer that has solid market support and an established track record in a production environment. The hundreds of hours I've invested watching Maxwell slowly crank through images is simply too much for my little business to take much more of.

Re: Maxwell 4.2

Posted: Thu Feb 08, 2018 8:53 pm
by arcmos
A valid question :?

Re: Maxwell 4.2

Posted: Fri Feb 09, 2018 1:52 pm
by seghier
after months i don't see any new feature in the last version and some bugs still exist; vdb files the same problem with emitter and black bars in viewport
i posted here and opened cases in the portal but the same problem exist !