- Fri Jan 26, 2018 6:47 pm
#396384
I'm starting this thread to gather feedback from you guys on what you'd like to see covered in future episodes. I'm thinking the format should be as for the first one: one part a mini tutorial on creating a material or showing a technique, and the second part a guest who describes their workflow.
A few ideas so far:
- creating volumetric lighting effects via the Maxwell volumetric component, or using a z-depth pass. Limitations and speed comparisons.
- creating a nice velvet material.
- essential post production tips to quickly enhance your final renders. This is something you should always do, the Maxwell MXI file is like a digital RAW file that needs to be developed.
- solutions for swimming pools (caustics seen through the water surface).
ADDED:
- Substance Designer/Painter workflow to quickly recreate a Maxwell material resembling the Substance one.
Please add to this thread on what you'd like to see covered, or what you still find difficult to understand in Maxwell.
*there may or may not be special Maxwellzone offers presented only for those that attend the live Maxwell TV sessions....*
A few ideas so far:
- creating volumetric lighting effects via the Maxwell volumetric component, or using a z-depth pass. Limitations and speed comparisons.
- creating a nice velvet material.
- essential post production tips to quickly enhance your final renders. This is something you should always do, the Maxwell MXI file is like a digital RAW file that needs to be developed.
- solutions for swimming pools (caustics seen through the water surface).
ADDED:
- Substance Designer/Painter workflow to quickly recreate a Maxwell material resembling the Substance one.
Please add to this thread on what you'd like to see covered, or what you still find difficult to understand in Maxwell.
*there may or may not be special Maxwellzone offers presented only for those that attend the live Maxwell TV sessions....*
Last edited by Mihai on Sun Jan 28, 2018 3:10 am, edited 1 time in total.
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