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lighting strategy for lantern

Posted: Sun Dec 17, 2017 4:23 pm
by Petero
HI,

My client wants sandblasted (sablé in French) glass on these lanterns. SO I don't need a bulb inside with some translucent material, I supposed, if it would render faster with just planes as emitters in the shape of the glass.

Does anyone have another strategie or idea for this?

Thanks

Peter

The effect is a bit 'flat' here, but can I do better?
And at what cost to render times?
Weber12102017 Stairs 20171216 2308 1nosunpob.jpg

Re: lighting strategy for lantern

Posted: Mon Dec 18, 2017 12:48 pm
by Forum Moderator
Using the geometry of the glass should be fine.

You could also mask it a bit to give the look that the bulb doesn't illuminate the whole glass so uniformly or use a texture to give a similar effect.

Cheers!
Fernando