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Black Matting GPU Rendering V4

Posted: Thu Jul 20, 2017 6:49 pm
by Randy Primozic
In V4, when rendering with the GPU, I'm getting a quite noticeable black matting on all my images with an alpha channel. These look to be 4 pixels wide. Starting with a light grey and progressing to solid black. The remove black matting function in PS doesn't do much. Defringe does work. In contrast, CPU rendering produces a one pixel light grey matte which I can live with or remove black matting works very well. This is a real problem. I've upgraded my graphics card and V3 to V4 ($1000) to reduce render time but now have to work extra in PS to eliminate the black outline. The image from Maxwell should be usable right from the program. Any tips?

Re: Black Matting GPU Rendering V4

Posted: Fri Jul 21, 2017 10:31 am
by luis.hijarrubia
Do you mean custom alpha? As custom alpha is not yet supported on gpu.

Re: Black Matting GPU Rendering V4

Posted: Fri Jul 21, 2017 5:22 pm
by Randy Primozic
No I don't mean custom alpha, it's not supported. output mode =rendered png + embedded alpha

Re: Black Matting GPU Rendering V4

Posted: Tue Jul 25, 2017 12:23 pm
by Forum Moderator
Yes, I can confirm that.
It looks like the alpha channel, when launched with GPU is bigger than with CPU.

Will try to fix it.
Thanks for reporting.

Best regards,
Fernando