Everything related to Maxwell Render and general stuff that doesn't fit in other categories.
User avatar
By Forum Moderator
We've been investigating this problem and it looks like renders using curve type grass have the best performance with 4 threads (only!) and if you add more threads to the calculation, the benchmark gets lower; on the other hand the performance of renders with flat type grass scale much better as the number of threads increases.
For the moment, the suggestion is to use flat type instead of curve unless needed and use fewer steps with curve type (as it doesn't require as much as flat).

We'll keep investigating.

Best wishes,

It looks more like a smooth normal problem. Like i[…]

I had some very strong highlights in some material[…]


Thanks everyone! I didn't want to use volumetrics […]

opening V5 files in v6

just installed latest version for Rhino V6 when I[…]