Everything related to Maxwell Render and general stuff that doesn't fit in other categories.
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By Mihai
#394627
Please consider adding such a tool to the priorities list - it's been asked for so many times and is essential for not least any archviz render (be it for vegetation, or wooden floors....).

A proposal for how it could work:

- In the texture picker, under Procedurals, add a new "Multitexture" procedural.
- this opens another UI where one can have lets say 10 color and texture chips.
- at the bottom of these is a randomize Bright/Contrast/Sat/Hue sliders, which only go from 0 too 100% to specify the range of randomization from the initial color chip or colors in a chosen texture.
- user can either pick a color in any of the 10 color chips, or choose a texture.
- these textures are then randomized by either instanceID,matID,objectID...whatever else might be possible.

So this would let us, with one UI, both randomize textures, and randomize their hue/sat/brightness per texture, and also let us use just colors if we wanted, not textures.

But besides this new procedural, we also need a simple randomize added to the texture picker, in cases where you just have one texture but need to slightly randomize the hue/sat/brightness of it across different instances, which is the case for most vegetation libraries or scatter tools like Forrest Pack Pro, Skatter, Carbonscatter, Forester....

Maybe this could be added just as a second numeric to each of the Brightness/Contrast/Sat/Hue numerics. The second one is again from 0 to 100. At the very bottom of the texture picker, below RGB clamp, have a dropdown to specify the randomization criteria.
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