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Maxwell scatter problem
Posted: Fri Oct 21, 2016 8:38 pm
by seghier
scatter result looks nice and right in fire but wrong when in render view
the objects distrubited like particles in the volume !
scene :
https://www.dropbox.com/s/jc9v0djhj04ek ... m.rar?dl=0
in V3 no problem :

Re: Maxwell scatter problem
Posted: Mon Oct 24, 2016 12:46 pm
by luis.hijarrubia
Would you send the scene with the problem?
Re: Maxwell scatter problem
Posted: Mon Oct 24, 2016 4:15 pm
by seghier
The link in the thread
Re: Maxwell scatter problem
Posted: Mon Oct 24, 2016 4:21 pm
by luis.hijarrubia
The bad render is on CPU or GPU?
Re: Maxwell scatter problem
Posted: Mon Oct 24, 2016 4:32 pm
by seghier
Cpu, i don't use gpu. You can test the scene
Is gpu support scatter ?
Re: Maxwell scatter problem
Posted: Mon Oct 24, 2016 4:45 pm
by luis.hijarrubia
Ok, now it works fine on CPU (I think the fix is included on 4.0.0.7), but it gets frozen on GPU. Scatter should be supported on GPU, but I'm going to report this scene to check it further. Thank you.
Re: Maxwell scatter problem
Posted: Mon Oct 24, 2016 4:48 pm
by seghier
Thanks
With other simple scene using included objects ( two spheres ) scatter worked fine
Re: Maxwell scatter problem
Posted: Mon Oct 24, 2016 5:51 pm
by luis.hijarrubia
I can confirm it works if I put the density parameter from 400 to 100 on GPU. It seems to be a memory problem in this case. Should be better after the memory optimization that is on the roadmap.
Re: Maxwell scatter problem
Posted: Mon Oct 24, 2016 6:22 pm
by seghier
yes i confirm that it work with gpu but with cpu give wrong result