Re: GPU engine new features.
Posted: Fri Oct 14, 2016 2:40 am
Hmm, similar notes...
1. I also wonder about approach to caustics. Softness implies the use of SPPM. GPU caustics feel unreal (in shown example reflective should prevail over refractive. CPU is correct.)
2. Low priority issue remains.
3. Fast Multilight finally works (& would really be nice if the fix is pushed to one last final v3).
4. Switching from Production (CPU) to GPU and then back, corrupts the CPU rendering while Draft & GPU stay OK (pic. 1).
5. Rendering is much slower in v4 than in v3: Draft--> 08:40 vs 03:14 /// Pro. --> 03:17 vs 02:40 (Why?)
Q:
Since you have a plan to make a hybrid engine (hopefully to fully exploit available hardware), are there also any plans to introduce or expose:
1. Intensity clamping?
2. Ray depth/bounces?
3. Denoising?
4. OpenCL computing?
First tests are discouraging, make me feel as beta testing
Production comparison
Draft comparison
v4 Quality comparison
* Differences in tone (v3 vs v4) noticed after rendering, didn't check for causes as library scenes were used (default settings).
**Nice to see light/caustics on GPU through glass (feels as almost physically accurate)
1. I also wonder about approach to caustics. Softness implies the use of SPPM. GPU caustics feel unreal (in shown example reflective should prevail over refractive. CPU is correct.)
2. Low priority issue remains.
3. Fast Multilight finally works (& would really be nice if the fix is pushed to one last final v3).
4. Switching from Production (CPU) to GPU and then back, corrupts the CPU rendering while Draft & GPU stay OK (pic. 1).
5. Rendering is much slower in v4 than in v3: Draft--> 08:40 vs 03:14 /// Pro. --> 03:17 vs 02:40 (Why?)
Q:
Since you have a plan to make a hybrid engine (hopefully to fully exploit available hardware), are there also any plans to introduce or expose:
1. Intensity clamping?
2. Ray depth/bounces?
3. Denoising?
4. OpenCL computing?
First tests are discouraging, make me feel as beta testing
Production comparison
Draft comparison
v4 Quality comparison
* Differences in tone (v3 vs v4) noticed after rendering, didn't check for causes as library scenes were used (default settings).
**Nice to see light/caustics on GPU through glass (feels as almost physically accurate)