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Strange object export artifacts

Posted: Wed Jan 06, 2016 3:46 pm
by ababak
That's a pretty simple piece of geometry. It looks fine in Maya (download source file) and in Fire. But it is completely broken when exported to MXS directly (download file) or by pressing "render". I've performed various manual and automated geometry checks but can't find anything wrong with it. The geometry was originally imported from obj file and cleaned up.

Any ideas?

Thank you.

Image
Image

Maxwell plug-in for Maya version 3.2.10.
Maxwell 3.2.1.0

Re: Strange object export artifacts

Posted: Wed Jan 06, 2016 5:42 pm
by T0M0
Hello Andrey,

the problem is with the scale of the object. Just hit Freeze transformation and it will export correctly.

When I opened your scene the object was scaled up to 87.293 in every axis.
Just for testing I tried to set it back to 1 and the object was so small, that it was nearly impossible to work with it.
Looks like before export procedure, default scale of object [1,1,1] is taken in account, and if it's beyond some point, the export will fail.

Maya 2015 SP6, Maxwell 3.2.10, Maya plugin 3.2.10, Windows 7 SP1 x64

Re: Strange object export artifacts

Posted: Wed Jan 06, 2016 6:01 pm
by ababak
Great! My bad, forgot about the scale. Thanks for having a look!