Page 1 of 1

Different sky when activating render channels

Posted: Wed Jul 22, 2015 10:19 pm
by mjcherry
Hello!

Sorry that my first post is a bug report, but here goes. I'm rendering a scene with a physical sun and sky and I've adjusted the sky paremeters using Maxwells environment controls.

It renders perfectly.

However, when I activate additional render channels (in this case, Alpha, Material ID and Object ID) the sky renders much darker.

Without any additional render channels:
Image

With the above mentioned render channels activated:
Image

Matthew

Re: Different sky when activating render channels

Posted: Fri Jul 24, 2015 1:14 am
by Mihai
It's normal that the background (in this case the sky) renders black if you have the alpha channel activated. The reason for this (scroll down a bit on the page):
http://support.nextlimit.com/display/mx ... ha+channel

Re: Different sky when activating render channels

Posted: Fri Jul 24, 2015 8:20 am
by mjcherry
Thank you so much!