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Random Seed Broken With Noise Procedural

Posted: Sat May 23, 2015 2:56 pm
by Half Life
When using the "Noise" procedural texture changing the random seed value does not re-randomize the texture.

Re: Random Seed Broken With Noise Procedural

Posted: Mon May 25, 2015 3:35 pm
by F. Tella
The same happens here. We'll try to fix it as soon as possible.

Thank you for the report!

Fernando