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Desaturated render when objects embedded inside transmissive

Posted: Sun Apr 26, 2015 7:39 pm
by eric nixon
MW 3.1.1, I post this just in case your not already aware of this bug.

Intersecting;

Image

and fully embedded;

Image

Desaturated render when objects embedded inside transmissive, (glass has roughness 0)

Re: Desaturated render when objects embedded inside transmis

Posted: Thu Apr 30, 2015 7:25 pm
by eric nixon
Just realised that the material underneath uses an ior.