Desaturated render when objects embedded inside transmissive
Posted: Sun Apr 26, 2015 7:39 pm
MW 3.1.1, I post this just in case your not already aware of this bug.
Intersecting;

and fully embedded;

Desaturated render when objects embedded inside transmissive, (glass has roughness 0)
Intersecting;

and fully embedded;

Desaturated render when objects embedded inside transmissive, (glass has roughness 0)