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Maxwell Volumetric, emitter material support

Posted: Mon Mar 16, 2015 10:02 pm
by T0M0
"Extension object MaxwellVolumetric has a emitter material applied. Extension objects do not support emitter materials yet."

Is there plan to support it in future ? To make something like this, e.g. -

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Re: Maxwell Volumetric, emitter material support

Posted: Tue Mar 17, 2015 2:42 am
by tom
Not the same thing of course but until then, you can place a hidden upwards emitter plane below the thing and hey! :)

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Re: Maxwell Volumetric, emitter material support

Posted: Tue Mar 17, 2015 8:22 pm
by Mihai
Another possible approach:

- you can probably mesh parts of your sim?
- then mesh only parts of it that should be considered "on fire", create a pretty simple mesh, not high rez at all.
- apply an emitter material to this mesh and hide it to camera.

If the mesh also has UVs you can then also easily create an a more interesting multicolored emitter by adding several emitter components of different color to the emitter material.

Re: Maxwell Volumetric, emitter material support

Posted: Fri Mar 20, 2015 10:09 pm
by seghier
for animation you don't have any solution ; like the water inside glass

Re: Maxwell Volumetric, emitter material support

Posted: Tue Mar 31, 2015 11:28 pm
by seghier
if this is not vdb file
you can use particles with maxwell cloner and apply emitter material but the problem we can not apply mask to the group of clones like in grass
if maxwell add feature to control Uv map for a group of clones ; this will solve the problem

Re: Maxwell Volumetric, emitter material support

Posted: Sat Mar 05, 2016 3:11 pm
by T0M0
Since when Volumetric extension supports emitter material ? :shock:

I just checked release notes for stable, early access builds and there is no info about this.
Even in docs is written: "Any Maxwell material (except emitters) can be applied to the volumetric object (or particles), but generally a normal lambert material works just fine."

EDIT: support was added in 3.1.99.9 build

Emitter for OpenVDB volumetric isn't supported for now.

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Re: Maxwell Volumetric, emitter material support

Posted: Sat Mar 05, 2016 4:03 pm
by eric nixon
Big thankyou for the heads-up, would never have known...

Re: Maxwell Volumetric, emitter material support

Posted: Sat Mar 05, 2016 4:18 pm
by Aniki
seghier wrote:for animation you don't have any solution ; like the water inside glass
Nested should solve that..

Re: Maxwell Volumetric, emitter material support

Posted: Sat Mar 05, 2016 4:54 pm
by seghier
Aniki wrote:
seghier wrote:for animation you don't have any solution ; like the water inside glass
Nested should solve that..
yes the post was a year ago :) before this feature