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3.1 Beta works very well - a few tests
Posted: Tue Dec 16, 2014 5:18 pm
by Neb
Hello
I would like to post a test of Cinema 4D + Maxwell 3.1 grass. I know that this is fur on the floor but I haven't Cinema Hair module and I used grass

Anyway I switch to beta 3.1 during this project and everything works fine. No crashes or something. I add custom alpha to my mesh with grass tag and I'm suprised that render ran smooth and as I expected. I love additional tonemaping film curves!
Regards
Neb

Re: 3.1 Beta works very well - a few tests
Posted: Wed Dec 17, 2014 4:22 am
by rusteberg
did you add the chromatic aberration in this via post?

Re: 3.1 Beta works very well - a few tests
Posted: Wed Dec 17, 2014 7:05 am
by rusteberg
sorry, but i'm just so sick of seeing chromatic aberration added in post to renderings. If you were to photograph something like that and you ended up with such aberration, then you would do your damnedest to get rid of it in post whether through photoshop, lightroom, photoninja, etc....
chromatic aberration in a rendering is the ultimate "Hey, what can I do to make this look more real instead of making it look more real through convincing details?"
Re: 3.1 Beta works very well - a few tests
Posted: Wed Dec 17, 2014 12:47 pm
by Neb
Hello. Thank you for comment. You touch very interesting and a little controversial theme. I know what you mean but please let me explain my point of view. Yes I added a little chromatic aberration on postpro. I don't use a rendering process as a push the render key only at the end. Before starting my work I think about final effect, try to imagine mood and gather informations how I can achieve that. With rendering program or also with the postproduction. Which elements build the final effect in real ? This is always complex process especially when we work on realistic views. In this case it's only a test image. I imagine very specific situation when we take careless photograph by poor compact camera with flash. Strong flashlight especially when used in small interiors generates a high contrast photographs. In addition, low quality optics generates in this kind of light conditions very visible chromatic aberrations. This is the main reason why I need aberrations here
Second example. My wife use a Fuji X20 small camera. She carries fuji in her typical women handbag. As we know women's handbag is one of the most chaotic place in the whole universe

My wife very often put her fingertips on the front lens. I bought her a UV filter because I prefer cleaning filter than lens

The question is. If I will need to make a render with simulation of the dirt lens by fingertips should I use Maxwell obstacle map feature with attached to Maxwell instalation fingertips bitmap ? Or not because we need only prefect reality ? We should use every feature which help us to catch the mood. Reality is complex and also consists of our or equipment ( optics for examples ) mistakes .
I uderstand your opinion and I agree generally with you. I also don't like situations when somebody creates a poor render and add full chromatic aberration to make it a more real. It isn't a good way to achieve a realism.
Re: 3.1 Beta works very well - a few tests
Posted: Wed Dec 17, 2014 6:43 pm
by Tok_Tok
rusteberg wrote:sorry, but i'm just so sick of seeing chromatic aberration added in post to renderings. If you were to photograph something like that and you ended up with such aberration, then you would do your damnedest to get rid of it in post whether through photoshop, lightroom, photoninja, etc....
I completely agree. Chromatic aberration is just a filter to convert good renderings into bad looking photographs. And that is what chromatic aberration essentially is. A photographer would pay hundreds of euro's more for a zoom lens which does not show this effect.
Re: 3.1 Beta works very well - a few tests
Posted: Wed Dec 17, 2014 8:23 pm
by Neb
I tried to use spot light as a IES natural light generator. It works as omni as always but I can't achieve any result with new spot feature. I guess that spot isn't dedicated to this kind of use but I was curious what happen

I played with a few different settings.
First image: omni emitter
Second image: spotlight emitter
Third screen: light flat box mesh inside the lamp

Re: 3.1 Beta works very well - a few tests
Posted: Thu Dec 18, 2014 4:24 pm
by Mihai
Nice tests

Try to use a projection texture with circles and blur it a bit to mimic those rings of light. Perhaps it can work pretty well...
Re: 3.1 Beta works very well - a few tests
Posted: Thu Jan 15, 2015 12:32 am
by Neb
Thank you! Yes, I should try use a bitmap too

Now two tests. I noted a weird artifacts with beta 3.0.99.4 while I was working on the interior scene. Today I installed a 3.0.99.6 beta and artifacts dissapeared! Nice progress!
v3.0.99.4
v3.099.6 everything works good

Re: 3.1 Beta works very well - a few tests
Posted: Thu Jan 15, 2015 5:33 pm
by Mihai
That will turn into a beautiful interior render!
Re: 3.1 Beta works very well - a few tests
Posted: Fri Jan 16, 2015 12:17 am
by Neb
I hope it will be

Re: 3.1 Beta works very well - a few tests
Posted: Tue Jan 20, 2015 9:43 pm
by tom
I guess you are using Single-Sided SSS for the clothes, right? Because, that explains why it now works without black bars... We had a fix.

Re: 3.1 Beta works very well - a few tests
Posted: Sun Jan 25, 2015 9:41 pm
by Neb
Right, I used SSS for plants leaves materials. I'm finished 4000x3000 px render and everything is ok
