shadowchannel [solved]
Posted: Fri Dec 12, 2014 5:40 pm
here's something going on with the shadowchannel.
simple test: if it's not activated, the render looks normal, just the same as the fire:

here's how it looks with the shadowchannel activated (fire isn't influenced by this):

simple test: if it's not activated, the render looks normal, just the same as the fire:

here's how it looks with the shadowchannel activated (fire isn't influenced by this):
