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a few bugs..

Posted: Wed May 15, 2013 4:26 pm
by d76
hi
last two weeks i got to work more intensively with maxwell so here is the list of bugs/imperfections i've found:
(this is copy/paste from txt file i used to store notes, maybe sometimes it is not so well described, i can clarify things if needed)
cheers
jakub

studio
1. protected geometry
this is something from i got a few gray hairs more.. somehow i really do not understand when it got protected. imagine this scenario: export mxs (without protecting), open in studio, work half a day on lighting, then try to export lights to get them back to modelling application to make animation, then suddenly you can't.. very annoying. not a single piece of mesh was protected as far as i remember, even i gave up using planes from library and created primitives by myself.. wouldn't be possible to protect mxs by password? so if you know password you can export whatever you want...

2. export material, choose pack textures, export second, no possibility choose pack textures and also no textures get packed

3. in objects panel, with tablet you have most of the time accidents with dragging something you dont want to..
possibly the length which is considered as drag is 1 pixel or so, with tablet it is not so simple to make simple click as with mouse

4. select all objects, set object id color for all, all other options gets reset on all objects (like hidden from camera etc.)

5. make material, export to mxm, new scene, link material reference to scene, select material, click embed to edit in studio, material is embedded but have no layers visible

mxed
1. creates images next to material file, for example (i think it is issue of studio as well):
C/\Program Files\Next Limit\Maxwell 2default.png
C/\Documents and Settings\Mihai\Desktop\BUGS\sss_object.png
C/\Program Files (x86)\Next Limit\Maxwell 2default.png

monitor
1. setting up animation job, window with checking dependencies gets under new job window and it seems like nothing happened until it is done. also everytime you click "next" its progress is restarted

2. when resuming render, time left seems to be wrong. i guess it is calculated like sl from resumed mxi took time elapsed from resume

3. stopping animation job will not transfer unfinished mxis from nodes

edit: added system specs
main comp: mac os x 10.7.4
nodes: ubuntu 12.04 lts