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List your OSX Problems here
Posted: Thu Jun 16, 2005 2:16 pm
by yazan
ok so I was really ticked after using beta. Now that things have calmed down, i thought to ease it up and make things faster for NL to fix this beta for OSX, I thought we could all place our OSX problems here. So maybe a few guides, as mentioning the software (lightwave 8.2, maya...) the processor (G4, G5...) and the operating system (10.4.1, 10.3.9...). And possibly pics (lets try to keep them small, as I'm guessing it won't be the one quality pixel problem) posted here for them to follow if needed. So I'll put a few problems that I've read others to have as well as myself:
Running 10.4.1 with Lightwave 8.2 on a G4 1Ghz 1 Gb RAM
Crash upon reaching end
emitters, glass, diffuse and plastics not working
Results are black and/or strange light absorbing material
I can't seem to find sss option
Here is a render with all 6 options. glass and emitter are in seperate object files. everything is tripled.

Yazan
Posted: Thu Jun 16, 2005 3:25 pm
by noseman
as mentioned elseware
a. maxwell crashes ALWAYS during rendering or during STOP
b. speed doesn't seem (can't get render to finish so I can't be sure) faster than Alpha version.
Dual G5 1.8
C4D 9.1
MacOSX 10.4.1
Posted: Thu Jun 16, 2005 3:28 pm
by neil hayes
A similar black pixel BUG also occurs when using LW 7.5 on PC.
see
http://www.maxwellrender.com/forum/view ... 4301#34301
neil
Posted: Thu Jun 16, 2005 8:30 pm
by Jake256
I'm having similar problems. Had to assign materials to everything to make it work, Didn't have that issue with Alpha. Lots of crashes. Poor quality images. Very disappointing conclusion after two month wait.
Dual2 g5, 10.4.1, Lightwave 8.2

Posted: Thu Jun 16, 2005 8:42 pm
by yazan
Hold up, jake you got something to render, in COLOR! how did it work for you? I mean i couldn't get anything with color, and only metals would render, you have green and yellow and an amazing result in the last pic. Did you get any light sucker behaviour? can you post the scene or is that asking too much?
Yazan
Posted: Thu Jun 16, 2005 8:42 pm
by jc4d
Every body know the issue with the Stop button that it crash MR immediately but if you turn on "alpha, Z-buffer and camera cosine" (on Cinema4D) the crash when you stop the render is not instantaneous it takes about 20 or 30 seconds to crash. That's weird.
MR Beta
Cinemaxwell 0.5
MacOS 10.3.9
JC
Posted: Thu Jun 16, 2005 9:02 pm
by vinney57
Black objects, constant crashing etc....
Somebody wake me up when it works.
Posted: Thu Jun 16, 2005 9:21 pm
by Jake256
yazan wrote:Hold up, jake you got something to render, in COLOR! how did it work for you? I mean i couldn't get anything with color, and only metals would render, you have green and yellow and an amazing result in the last pic. Did you get any light sucker behaviour? can you post the scene or is that asking too much?
Yazan
Yazan,
I'm stuck with Lightwave and I'm not a power user. But after fiddling around I got it to work by assigning materials to the plastic shader. Still crashes quite a bit, but it is unpredictable. The physical sky does something very strange. The skydome works. Emitter doesn't, metal worked fine right off the bat. In the alpha I didn't have to assign a material, the color designated worked. Not in the beta. To get the red I made a solid red jpeg and assigned it to the cushions. Didn't have to do that with the metal shader. It works like it did in the alpha.
Give me a couple minutes and I'll post the maxwell file.
Jake
Posted: Thu Jun 16, 2005 9:24 pm
by yazan
Ok, so some improvements, i have gotten something to actually render with color like Jake said using image maps. However, the emitter and glass are still unusable.
I have tried sky dome and physical sky with results varying. plastic was still too black in sky dome, however showed results in physical sky. I wonder what's going on?
here you go
Yazan
PS by the way, my tga's were crashing my maxwell right after start, all are jpgs.
Posted: Thu Jun 16, 2005 9:30 pm
by yazan
You want wierd? I now rendered all the materials, but all show their texture! even emitters and glass
check it out

and the scene, obj and jpg files
http://www.null.jo/Testing/MX.zip
Yazan
Posted: Thu Jun 16, 2005 9:55 pm
by mgroeteke
...please yazan, WHAT did you do? woodoo?? .-)
markus
Posted: Thu Jun 16, 2005 10:05 pm
by yazan
I wish it was voodoo, atleast we'd have a logical answer as to what i did that made this happen! but I still am upset that the glass and emitters now don't work as well!
yazan
Posted: Thu Jun 16, 2005 10:13 pm
by Jake256
yazan wrote:I wish it was voodoo, atleast we'd have a logical answer as to what i did that made this happen! but I still am upset that the glass and emitters now don't work as well!
yazan
Did you still want my file? Probably not.
Seems the materials thing is pretty hit or miss. Even if we got it figured out the software still crashes too often to make using it any good.
Yazan. Are your materials 24 bit? I read somewhere else that they need to be 24 bit. Oops, just had a crash. Imagine that!
Posted: Thu Jun 16, 2005 10:16 pm
by yazan
I just had another wierd test. Closed maxwell, closed lightwave, opened lightwave, ran the scene, and back to black emitters and glass! Ya I read about the tga 24bit thing. Yes I guess that was my problem. Well I guess no need for the scene anymore, same results. I'm going to bed. This sucks, like someone posted earlier, wake me up when its working (As disclosed in the test file)
Yazan
Posted: Thu Jun 16, 2005 10:21 pm
by mgroeteke
yazan wrote:I wish it was voodoo, atleast we'd have a logical answer as to what i did that made this happen! but I still am upset that the glass and emitters now don't work as well!
yazan
that's what i'm getting on my mac running your file with standard sky environment and sun. much brighter and strange dark splotches...
markus