Page 1 of 1

Death by file path

Posted: Sat Sep 01, 2007 7:07 pm
by Daniel Hruby
I am doomed to broken file paths. I hope someone can spot my problem here.

I work in ArchiCAD. I am having some problems getting MXCL to find the textures for my scene when I render from studio. I can render my scene with no problems right from ArchiCAD, but I need studio to correct UV's and import other geometry etc. I can save an MXS and render by opening from within MXCL. BUT, I can not open my MXS in MXST and render without errors.

While in MXST, I can check the offending materials and see that they have a correct path and its the same path the error message says that it can not find a texture there. Weird. As you can see, its there.


Image


Image

Image


My paths are defined as follows. Notice Path 4 points right to the Arroway50 Texture Maps folder. I dont know how much more precise I need to be????


Image


Image


Seemingly, I can export the offending MXM in studio and overwrite the Tile-17 MXM and now the path works. But, the next material in the list fails and the circle continues. I can also open the materials fine in MXED. No errors refreshing a thumbnail for example. I only get errors rendering out of studio.

Side note to developers -It would be nice if the error message actually gave a complete list failed textures rather than stopping at the first one. If you have hundreds of materials in your model, this process of fixing one at a time and trying to re-render only to find a new missing texture can drive some on to madness. Please let MXCL give a complete list of missing maps, IORs etc. AND FROM WHICH MXM THEY ARE ASSOCIATED WITH.

If I save the MXS in Studio and just open it from MXCL , it will render fine. The paths obviously are not broken in the MXS. Studio is not communicating the paths properly to MXCL on export.. Can anyone offer some advice.