- Sat Sep 01, 2007 7:07 pm
#242222
I am doomed to broken file paths. I hope someone can spot my problem here.
I work in ArchiCAD. I am having some problems getting MXCL to find the textures for my scene when I render from studio. I can render my scene with no problems right from ArchiCAD, but I need studio to correct UV's and import other geometry etc. I can save an MXS and render by opening from within MXCL. BUT, I can not open my MXS in MXST and render without errors.
While in MXST, I can check the offending materials and see that they have a correct path and its the same path the error message says that it can not find a texture there. Weird. As you can see, its there.



My paths are defined as follows. Notice Path 4 points right to the Arroway50 Texture Maps folder. I dont know how much more precise I need to be????


Seemingly, I can export the offending MXM in studio and overwrite the Tile-17 MXM and now the path works. But, the next material in the list fails and the circle continues. I can also open the materials fine in MXED. No errors refreshing a thumbnail for example. I only get errors rendering out of studio.
Side note to developers -It would be nice if the error message actually gave a complete list failed textures rather than stopping at the first one. If you have hundreds of materials in your model, this process of fixing one at a time and trying to re-render only to find a new missing texture can drive some on to madness. Please let MXCL give a complete list of missing maps, IORs etc. AND FROM WHICH MXM THEY ARE ASSOCIATED WITH.
If I save the MXS in Studio and just open it from MXCL , it will render fine. The paths obviously are not broken in the MXS. Studio is not communicating the paths properly to MXCL on export.. Can anyone offer some advice.
I work in ArchiCAD. I am having some problems getting MXCL to find the textures for my scene when I render from studio. I can render my scene with no problems right from ArchiCAD, but I need studio to correct UV's and import other geometry etc. I can save an MXS and render by opening from within MXCL. BUT, I can not open my MXS in MXST and render without errors.
While in MXST, I can check the offending materials and see that they have a correct path and its the same path the error message says that it can not find a texture there. Weird. As you can see, its there.



My paths are defined as follows. Notice Path 4 points right to the Arroway50 Texture Maps folder. I dont know how much more precise I need to be????


Seemingly, I can export the offending MXM in studio and overwrite the Tile-17 MXM and now the path works. But, the next material in the list fails and the circle continues. I can also open the materials fine in MXED. No errors refreshing a thumbnail for example. I only get errors rendering out of studio.
Side note to developers -It would be nice if the error message actually gave a complete list failed textures rather than stopping at the first one. If you have hundreds of materials in your model, this process of fixing one at a time and trying to re-render only to find a new missing texture can drive some on to madness. Please let MXCL give a complete list of missing maps, IORs etc. AND FROM WHICH MXM THEY ARE ASSOCIATED WITH.
If I save the MXS in Studio and just open it from MXCL , it will render fine. The paths obviously are not broken in the MXS. Studio is not communicating the paths properly to MXCL on export.. Can anyone offer some advice.
Daniel Hruby
AIA | LEED AP
http://www.visualizeitbuilt.com
OSX 10.7.5 Lion
MacPro 3.0 GHz 8 Core 12GB
ArchiCAD 17 • Modo 701 • Terragen 3
AIA | LEED AP
http://www.visualizeitbuilt.com
OSX 10.7.5 Lion
MacPro 3.0 GHz 8 Core 12GB
ArchiCAD 17 • Modo 701 • Terragen 3

- By Andreas Hopf