Page 1 of 1

Material ID buffer does not work with shift lenses?

Posted: Thu Jun 28, 2007 4:11 pm
by Mattia Sullini
Actually it works greatly, very clean and precise, but does not take in account the shifting: it renders as if it was set to 0.

Posted: Thu Jun 28, 2007 4:24 pm
by Mihai
Yes it's a known bug, it's already fixed for the next patch.

Posted: Thu Jun 28, 2007 5:07 pm
by Mattia Sullini
mmmmh..."next patch"...i love the way this sounds! :D